
Room boundary data is not entirely accurate – rooms can be shapes other than rectangles.īoundary data is determined by min X/Y tile and max X/Y tile coordinates of the room.Įxperimental feature – not optimised for long term usage. Names are the same as those used in loot table entries. Room names are determined by the PZ map info. When explored by a player, the rooms will be drawn in as rectangles. (360 degree vision + wallhack)ĭraws rectangles for building boundaries. Supports all current vanilla traits.Įverything loaded is visible to admins.

Gives bonuses and penalties for sight/hearing based traits. To see zombies, vehicles, other players, they must be visible to a local player (default).īeing indoors or panicked reduces sight radius and view distance on the map.Īiming with a scoped weapon improves visual range on the map – better scopes give longer recon range. The Add Marker button will add an icon at the current centre of the map. Right click on the map to add a new map marker at that position, select a custom marker icon to edit or remove. Last occupied vehicle and its last seen location will be saved temporarily to help remember where you parked. Vehicles the player can see will be visible on the map. Safehouse owner shortcuts – right click other player icons for options to add or remove access to your home (MP only). If you are close to another player’s safehouse, it will appear on the map.



If you have claimed a house, it will appear on the map. Will appear if visible to a local player or very close (~5 tiles) (Line of sight) (Affected by hearing) Remote players will be visible if visible to a local player. Tints map according to ambient lighting and night cycle.Īll local splitscreen players will be visible on the map – shared by up to 4 players.įriendly faction members will be visible if they are nearby (up to maximum client download range ~200 tiles)įriendly safehouse members will be visible if they are nearby (up to maximum client download range ~200 tiles) Set targets to navigate by.įor short coordinates (e.g ) grid size is 1500 x 1500 tiles (5 x 5 chunks)
